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Blind Squirrel Games is excited to be speaking at and sponsoring this year’s New Zealand Game Developers Conference (NZGDC). Our team will share practical insights on pitching, engineering, and art pipelines.
Plus, we’ll be showcasing Cosmorons at the Kiwi Games Zone, giving attendees a chance to play and experience our work first-hand. You can check out the Kiwi Games Zone here: NZGDC Kiwi Games Zone! Cosmorons will be shown at Booth 22.
Speaker: Lluc Romani, Assisted Art Director
Date/Time: Friday, 26 September, 15:20–15:50 (UTC+12)
Location: Tāwhirimātea G (Level 2)
As we develop our upcoming co-op shooter Cosmorons, our art team has made the leap from Maya to Blender for full-scale production. Lluc will share how we navigated the migration process, trained the team, and built an end-to-end pipeline for Unreal Engine using Blender. This talk highlights the challenges, benefits, and lessons learned from adopting Blender as a professional-grade production tool for a large project.
Speaker: Brad Thomson, Producer
Date/Time: Saturday, 27 September, 09:30–10:00 (UTC+12)
Location: Rongomātāne C (Level 1)
Over the past several years, Blind Squirrel Games has pitched multiple original projects to AA and AAA publishers. Each attempt taught us something new about what resonates—and what falls flat. In this talk, Brad walks through the evolution of our pitch decks and strategies, offering an open, practical look at the realities of pitching at scale. It’s an inside perspective on adapting to publisher feedback, identifying what sticks, and refining the process to make proposals more impactful.
Speaker: Antonio Lattanzio, Lead Engineer
Date/Time: Saturday, 27 September, 15:50–16:40 (UTC+12)
Location: Whataitai (Level 2)
What happens when you push Unreal Engine’s Chaos physics system beyond its limits? Antonio will dive into building a hybrid destruction system that combines Chaos with custom real-time solutions—enabling terrain deformation, procedural debris, and dynamic cracking of static meshes without pre-baked assets. Expect live examples, hands-on comparisons, and deep technical insight into making destruction gameplay responsive, flexible, and performant.
LATEST NEWS
Blog
09.15.25
Stories are the backbone of great games. In Part 1 of our Narrative Design series, Blind Squirrel’s design team breaks down the fundamentals of building worlds that players want to live in.
Mimi Black, BSG Design Department
Stories are the backbone of great games. In Part 1 of our Narrative Design series, Blind Squirrel’s design team breaks down the fundamentals of building worlds that players want to live in.
Blog
08.12.25
Between 2013 and 2016, Blind Squirrel Games evolved from a strike team studio into a full-fledged production powerhouse. This period saw the studio’s first big breakout with Bioshock: The Collection, the development of new business infrastructure, and its expansion to new industry partners. Hear from CEO Brad Hendricks, COO Matthew Fawcett, and Director of Project Management Office Drew Bradford on BSG’s expansion.
Blind Squirrel Games Admin
Between 2013 and 2016, Blind Squirrel Games evolved from a strike team studio into a full-fledged production powerhouse. This period saw the studio’s first big breakout with Bioshock: The Collection, the development of new business infrastructure, and its expansion to new industry partners. Hear from CEO Brad Hendricks, COO Matthew Fawcett, and Director of Project Management Office Drew Bradford on BSG’s expansion.
Blog
06.06.25
15-Year Retrospective - Part 1: The Spark In 2010, Brad Hendricks lost his job and bought a house in the same week. Most people might have panicked. Brad? He started a game studio.
Blind Squirrel Games Admin
15-Year Retrospective - Part 1: The Spark In 2010, Brad Hendricks lost his job and bought a house in the same week. Most people might have panicked. Brad? He started a game studio.
Newsletter
03.07.25
Catch Us at GDC 2025 – New Studios, New Games, and More!
Blind Squirrel Games Admin
Catch Us at GDC 2025 – New Studios, New Games, and More!
News
02.05.25
BSG has acquired Distributed Development, a Colombian game studio, to enhance its global presence and drive cost-efficient AAA game development.
Blind Squirrel Games Admin
BSG has acquired Distributed Development, a Colombian game studio, to enhance its global presence and drive cost-efficient AAA game development.
News
12.05.24
Cosmorons Featured in Xbox Winter Game Fest 2024
Blind Squirrel Games Admin
Cosmorons Featured in Xbox Winter Game Fest 2024
News
11.21.24
Cosmorons: Now in development, players will blast into the cosmos to take on galaxies in pursuit of ‘Ultimate Glory’
Blind Squirrel Games Admin
Cosmorons: Now in development, players will blast into the cosmos to take on galaxies in pursuit of ‘Ultimate Glory’
News
10.11.24
Brad dives into topics like starting your own studio, self-publishing, and more on the Game Dev Advice podcast!
Blind Squirrel Games Admin
Brad dives into topics like starting your own studio, self-publishing, and more on the Game Dev Advice podcast!
News
06.13.24
Blind Squirrel Partners with TiMi and Team Jade on New Delta Force: Hawk Ops Game
Blind Squirrel Games Admin
Blind Squirrel Partners with TiMi and Team Jade on New Delta Force: Hawk Ops Game
News
06.12.24
Blind Squirrel Games Working Alongside Amazon Games on New World: Aeternum Console Release
Blind Squirrel Games Admin
Blind Squirrel Games Working Alongside Amazon Games on New World: Aeternum Console Release
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06.11.24
Blind Squirrel Games Named Co-Development Partner in State of Decay 3
Blind Squirrel Games Admin
Blind Squirrel Games Named Co-Development Partner in State of Decay 3
News
05.07.24
Join Environment Artist Carlos Lopez for a glimpse into how the Art Team brought our latest Seasonal Trial to life.
Blind Squirrel Games Admin
Join Environment Artist Carlos Lopez for a glimpse into how the Art Team brought our latest Seasonal Trial to life.
News
03.30.24
CEO Brad Hendricks shares insights on publishing trends, forward-thinking development, and next-gen backwards compatibility.
Blind Squirrel Games Admin
CEO Brad Hendricks shares insights on publishing trends, forward-thinking development, and next-gen backwards compatibility.
Events
02.06.24
Blind Squirrel Games is a proud sponsor of DICE Summit 2024: Game Changers
Blind Squirrel Games Admin
Blind Squirrel Games is a proud sponsor of DICE Summit 2024: Game Changers
News
01.12.24
Meet Brad Hendricks, the biggest trends emerging in your industry, leading creative teams, and more
Blind Squirrel Games Admin
Meet Brad Hendricks, the biggest trends emerging in your industry, leading creative teams, and more
News
01.10.24
More AI, fewer risky bets, and finding footing in a changing industry: Industry professionals share their opinions of what may shape the games sector this year
Blind Squirrel Games Admin
More AI, fewer risky bets, and finding footing in a changing industry: Industry professionals share their opinions of what may shape the games sector this year
News
09.08.23
Blind Squirrel Games Rebrands to Mark its Growth in Gaming
Blind Squirrel Games Admin
Blind Squirrel Games Rebrands to Mark its Growth in Gaming
News
08.27.23
BSG Gives NZGDC Keynote: Building a Better Workplace for Better Games
Blind Squirrel Games Admin
BSG Gives NZGDC Keynote: Building a Better Workplace for Better Games
News
03.08.23
Las Vegas Review Journal Interviews Brad Hendricks on LAN Parties Podcast
Blind Squirrel Games Admin
Las Vegas Review Journal Interviews Brad Hendricks on LAN Parties Podcast
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