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Blind Squirrel Newsletter: Q1 2025

DATE

03.07.25

AUTHOR

BlindSquirrelGames

Catch Us at GDC 2025 – New Studios, New Games, and More!

Cosmorons, Blind Squirrel Games Colombia, GDC Lectures, mocopi, & BSG's 15 Year Anniversary

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Blind Squirrel Entertainment at GDC 2025: A Preview of Exciting New Developments

This March, Blind Squirrel Entertainment is thrilled to be attending the highly anticipated Game Developers Conference (GDC) in San Francisco. Our team, which includes top executives and department heads, will be on-site to showcase the exciting, cutting-edge projects we’ve been working on. GDC provides an invaluable platform for us to connect with industry professionals and share our latest innovations. To meet with Blind Squirrel Games, contact VP of Business Development Charles Villano.

Additionally, Anna Nguyen, a Senior Producer at Blind Squirrel Games, will be sharing her extensive 18-year experience in game production at this years GDC. Beginning her career at 19 while pursuing a degree in video game design, Anna has managed a diverse range of projects, including original IPs, licensed titles, and remasters across platforms such as consoles, handheld devices, VR, mobile, and PC. Her hands-on approach to team management and versatility in production have made her a respected figure in the industry. About her attendance at GDC 2025, she says,

I am thrilled and honored to be speaking at GDC, especially being able to share my accumulated production knowledge to help folks navigate a lighter approach to process. I hope my GDC talks help others make positive change in both production processes and studio environments.

At GDC 2025, Anna will contribute to three insightful sessions:

1. Lecture: Process Lite: Less Time on Process, More Time on Development

2. Panel: Career Microtalks: External Game Development as a Career Path

3. Panel: Embracing Neurodiversity and Leadership in the Game Industry

Studio Expansion: Welcome BSG Colombia

Blind Squirrel Games has expanded its global presence by acquiring Distributed Development, a Colombian game studio, which will now operate as Blind Squirrel Games Colombia. This move strengthens Blind Squirrel's footprint with teams already in the U.S. and New Zealand, creating an international network aimed at cost-effective AAA game development. The new studio in Manizales, Colombia, will initially focus on co-development, with plans to grow to 25-30 employees by 2025.

The acquisition also enhances Blind Squirrel's creative capabilities, particularly through the integration of its proprietary AI tool for Unreal Engine. This tool is designed to improve project efficiency and streamline development, helping the company deliver high-quality game experiences while optimizing resources. The addition of the Colombian studio is part of Blind Squirrel's strategy to continue scaling its development efforts and tapping into new talent pools globally.

Read the full press release here and view our exclusive article with VentureBeat here.

Introducing Cosmorons: Our Latest IP

We are excited to unveil our latest intellectual property, Cosmorons. Cosmorons is an upcoming arcade-style shooter developed by Blind Squirrel Games, slated for release in 2025 across multiple platforms, including PC, Xbox Series X, PlayStation 5, Xbox One, and Switch. In Cosmorons, players control comedic robot drudges known as Drudges, aiming to conquer procedurally generated 360-degree planets with diverse gravitational systems. The gameplay emphasizes gravity-defying mechanics, allowing players to grapple, shoot, and drill their way through various challenges.

Cosmorons offers both single-player and online co-op modes for 1-4 players, providing a fresh twist on the action genre by combining fast-paced thrills with a groundbreaking gravity-based system. The game also features minigames such as time trials, enhancing replayability. Blind Squirrel Games is currently looking for a publishing partner. Wishlist on Steam today!

Pushing the Boundaries of Creativity with Sony’s mocopi

At Blind Squirrel Games, we’re always on the lookout for new ways to push the boundaries of creativity, innovation, and—most importantly—fun. That’s why we’re thrilled to be among the first studios experimenting with Sony’s revolutionary mocopi professional mode for our newest IP, Cosmorons. Traditional motion capture setups often require expensive equipment and specialized studios, making it difficult for smaller studios to access this powerful tool, but mocopi breaks down those barriers, giving developers the power to bring characters to life with ease, flexibility, and accessibility.

At BSG, we’re driven by a passion for crafting immersive, unforgettable experiences. We believe that every game should be a playground of creativity, where players connect with expressive characters, fluid animations, and worlds brimming with personality. Our commitment to innovation pushes us to explore new tools and techniques that make our games more dynamic, engaging, and—above all—fun. No matter the challenge, Blind Squirrel Games finds new ways to raise the bar and deliver experiences that surprise and delight players.

Blind Squirrel Games: 15 Years of Quality Games

We at Blind Squirrel Games are proud to celebrate our 15th anniversary, marking a significant milestone in our journey as a leading force in the gaming industry. Since our founding, BSG has consistently delivered high-quality and innovative game development services, contributing to the success of numerous renowned titles. This anniversary serves as a testament to the dedication, expertise, and creativity of the team behind Blind Squirrel Entertainment, as well as our commitment to fostering strong partnerships within the gaming community. As we look toward the future, we remain focused on honing our competitive edge in the industry and delivering the best possible games.

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