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THE VERY LATEST FROM BSG
BLIND SQUIRREL GAMES IN THE PRESS, AT CONFERENCES, OUR WORK, AND MORE
Blog
12.12.25
15-Year Retrospective - Part 4: Fifteen Years of Building, Learning, & Looking Ahead
Blind Squirrel Games Admin
As Blind Squirrel Games celebrates its 15th anniversary, the past few years have marked a period of bold transformation and resilience. From expanding BSG’s global footprint with the acquisition of Distributed Development in Colombia to balancing its legacy of ports and remasters with ambitious creative ventures, the studio has embraced change while staying true to its roots.
Blog
12.10.25
Scalability: How Blind Squirrel Meets Demanding Project Needs
Blind Squirrel Games Admin
Great development cycles demand great planning. See how BSG forecasts staffing, welcomes new talent, and adapts as project scopes evolve.
12.08.25
Narrative Design Series Part 3: Pre-Production
Mimi Black, BSG Design Department
In Part 3 of our Narrative Design series, we talk pre-production: what is it, why is it important, and the lore bible deliverables for it.
Blog
12.01.25
15-Year Retrospective - Part 3: Boss Fights and Breakthroughs
Blind Squirrel Games Admin
By the late 2010s, Blind Squirrel was entering a pivotal era. After years of success with ports and remasters, the studio began charting a new course, one that would expand its creative ambitions and global footprint.
Blog
10.13.25
Narrative Design Series Part 2: Planning & Ideation
Mimi Black, BSG Design Department
In Part 2 of our Narrative Design series, we explore: what does a narrative development pipeline look like? The pipeline starts with planning and ideation, which is what we will explore here.
Events
09.23.25
BSG at NZGDC: Sharing Lessons, Sponsorship, Cosmorons
Blind Squirrel Games Admin
BSG at NZGDC 2025: Three Speakers, Sponsorship, and Cosmorons at Kiwi Games Zone!
Blog
09.15.25
Narrative Design Series Part 1: Intro to Narrative Design
Mimi Black, BSG Design Department
Stories are the backbone of great games. In Part 1 of our Narrative Design series, Blind Squirrel’s design team breaks down the fundamentals of building worlds that players want to live in.
Blog
08.12.25
15-Year Retrospective - Part 2: Leveling Up
Blind Squirrel Games Admin
Between 2013 and 2016, Blind Squirrel Games evolved from a strike team studio into a full-fledged production powerhouse. This period saw the studio’s first big breakout with Bioshock: The Collection, the development of new business infrastructure, and its expansion to new industry partners. Hear from CEO Brad Hendricks, COO Matthew Fawcett, and Director of Project Management Office Drew Bradford on BSG’s expansion.
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