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Co-Development

Avowed

SERVICES

  • Art

OVERVIEW

Blind Squirrel Games was responsible for assisting in character skinning and clothing simulation polish using Unreal 5 for client Obsidian Entertainment

Art

Premium MTX character skinning and cloth simulation

Enemy/NPC character skinning and cloth simulation across multiple species

QA testing the game to find and fix assets for skinning, materials, polygons, or other miscellaneous issues

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