BioShock® Infinite is a first-person shooter like you’ve never seen.


Blind Squirrel worked with Irrational Games on the explosive title Bioshock Infinite released on PS3, Xbox 360, and PC.

Services rendered include Memory and Performance Analysis and Optimization, AI Support and Implementation, Multiplayer/Network Implementation, UI Implementation, Graphics Feature Implementation, Level Design and Lighting, 3D Modeling, Console Compliance Review and Implementation, Graphics Feature Implementation, and general bug fixes.

For more info, please visit the official Bioshock Infinite website.

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About Bioshock Infinite

Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, imprisoned since childhood. During their daring escape, Booker and Elizabeth form a powerful bond — one that lets Booker augment his own abilities with her world-altering control over the environment. Together, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant zeppelins, and in the clouds, all while learning to harness an expanding arsenal of weapons and abilities, and immersing players in a story that is not only steeped in profound thrills and surprises, but also invests its characters with what Game Informer called “An amazing experience from beginning to end.”